Undertaking a ‘live project’ as part of my research I feel is essential to aid me to explore and experiment with digital rendering. Mark making and hypothetical design drawings only extend my digital rendering ability but does not test the techniques with the same restraints, focus and time restrictions a ‘live’ situation would. Finding a placement which would fill my requirement, be happy to partaking in my research, fit into the timescale and my busy teaching schedule I knew would be a challenge. I initially wanted to design a production with an American drama school. Firstly the links I have with the schools are strong and the opportunity to push my skills and test cross Atlantic communication seemed full of potential. However a placement of this kind proved difficult to get. Either the schools were not able to offer design projects in a realistic timeframe for my other teaching commitments or they felt that they would need further consideration and time to plan such collaboration. When an offer to design the costumes for Arts Educational School in London became available it seemed the perfect proposal for my ‘live’ project. The Arts Educational School based in Chiswick is a drama school with a professional production department producing over 22 productions per year. Being in London would mean that I could easily be available for the production period and the timeframe fitted perfectly within the restraints of my teaching commitment at the Arts Institute. In addition another attractive aspect of the proposed project was that I would design costumes for 3 productions for the postgraduate acting course. Designing for 3 shows would allow for triangulation as three different approaches and styles could be applied and reflected upon.
Since identifying a ‘practical project with a theatre company’ in my proposal I have always thought of the activity as an exercise which would inform my overall research findings. To reflect the ‘normal’ production process I intend to approach the project as any costume designer would and use my professional experience to support me by being mindful not to over saturate the experience with a student approach. The good timing of the production also means that I will not be teaching throughout the whole project and the teaching would seize when the rehearsal period started. This would not only mean that I would be able to be in London more frequently but my full attention would be on the live project.
My next key consideration was to identify how I would approach the project from a research view point. I knew that the nature of the activity was practice based research. However it is essential to establish a methodology and research framework for the activity. In my proposal I planned to use an ethnographic model to capture the views and personal experiences of others. ‘Ethnography encompasses any study of a group of people for the purpose of describing their socio- cultural activities and patterns.’ (Burns 2000 pg 393). Considering this broad description and focusing on the practical project, I am able to start visualizing this methodology to support my intended outcomes. Ethnographical research allows for flexibility that a ‘natural setting’ (Burns 2000) can bring. With no pervious experience of working with the directors assigned to the projects I could experience a variety of reactions an d different relationships. Taking an ethnographic unbiased and flexible approach will allow me to record any eventuality.
I also identified that by inquiring through practice the ‘live’ project would form a case study to test the effectiveness of digital costume design within a specific setting. The description of a ‘case’ according to Gillham in his 2003 book ‘Case Study Research Methods’ is a unit of human activity embedded in the real world.’ He goes on to say ‘A case study is one which investigates the above to answer specific research questions’. Considering my overarching research aim to ‘investigate the potential of digital illustration to enrich, extend and support practice and experiment with new techniques to develop artistic and creative results when designing costume. My case study aim will be:To compare and analysis the design process and functionality of digital costume designs within a real situation by testing and trailing different digital rendering techniques reflecting on the outcome and gathering the reactions and views of stakeholders involved. (directors, actors, supervisors).
The real life situation of a production is essential to the inquiry as I feel that only then, I can truly reflect on how useful and effective digital rendering is to develop my own professional practice. I intend to use myself as participant observer as part of the case study and reflect on my design development in-action as well and reflect on-action the communication with other in the production team. Burns (2000 pg460) states: a case study is used to gain – in – depth understanding replete with meaning for the subject, focusing on process rather than outcome, on discovery rather than confirmation’.
Placing myself at the heart of the practical project and relying on my tactic knowledge of the theatre industry as well as pushing my creative skills I want to be flexible on how the research evolves. Considering this and by adopting a Naturalistic inquiry framework for my case study I can ‘anticipate circumstances but decisions as to how one will deal with them …[will] be left until the context of time, place and human interaction.’ (Erlandson pg 67) Naturalistic inquiry happens in a ‘real situation’ (Gray and Makin 2004) apposed to a forced scenario and works well within the ethnographic methodology ethos. Erlandson states in his 1993 book ‘Doing Naturalistic inquiry’: ‘Conventional research attempts to separate the inquirer from the object of inquiry’ he goes on to suggest that by being at the heart of the inquiry the researcher can get inside the context of the investigation and share the experience with the stakeholders also being studied. Using this to develop a framework for my case study I will become part of my study and the real situation becomes not only the theatre where the productions will go on but also my own studio. The practice based approach of a naturalistic researcher allows the methods to emerge as the researcher interacts with the context of the inquiry. However Erlandson suggest a guide (listed below) which can be planned in advance, I have used his guidelines to plan an initial strategy for my Case Study.
Case Study Framework using a Naturalistic Approach
Negotiating and developing the conditions of entry
I will be entering into this live project as a Costume Designer, first and foremost. I have discussed with the production manger that I am currently researching but have not gone into detail about my research. The director’s assume they are working with a costume designer and are interested in my input for that purpose. Once a relationship is established and trust gained I will discuss my research proposal and will negotiate according to the different director’s reactions how I will proceed. At all time for the purpose of the production team, the production’s are of foremost importance.
Planning for purposive sample selection
Considering the question the intended stakeholders which will be part of the sample to be interviewed will be:
The three directors
The wardrobe supervisor/ s
A selection of Postgraduate acting students (which will be identified once in the placement)
This will obviously be flexible and dependent of individual response.
The sample for which will be observed will echo the same list but I will included myself as part of that list.
Planning for Data Collection
Strategies for collecting data will be as follows:
Reflective Diary – Studio work
Observation notes - Production meeting
Transcripts – Production meetings (pending permission)
Interviews Transcripts (post production) - Suggested Sample Group
Observation Notes/ artefacts - Visual comparisons/ Rendering and Realisation/ Production Photographs
Planning for Data Analysis
Strategies for analysing data will be as follows:
To analysis and critically evaluate studio practice recorded through a reflective journal.
To analysis production meeting transcripts/ observational notes for reactions to costume design development and final rendering
To analysis interview transcripts for common threads and qualitative data
To analysis and critically evaluate design development, final digital renderings and realisation evidenced in production photographs
Planning for Quality in the Study
The quality of the study depends on it validity as Erlandson states: ‘ [The] final product must communicate to its audience that the study is worthy of this attention’ (pg 131)
Examples of Validity:
The production team for the MA season will be formed from an external (to Art Educational Schools) team of professionals. The team will consist of 3 directors, a production manager, a set designer, a costume designer, technical manager, 3 wardrobe supervisors and a carpenter. The budgets and timeframe of the production process is realistic and representative of any small scale production company.
Keen not to obscure the reactions of the stakeholders my position as costume designer within the team should distract from any research which I am undertaking and ensure my place with in the production team. I will not inform the production team of my research when starting the placement as a trusting relationship will need to be formed before my research is discussed. The intention of the approach is to insure that the situation, the meetings which will take place and the forming of relationships stay ‘normal’ within the professional environment.
I will be mindful to keep a research perspective and not get too engrossed in the design process resulting in becoming unfocused on my goal. This will be hard to address as theatre design can be so encompassing but will be done by continues reflection in my diary.
For this study the key aspect of its validity is the various forms of triangulation which will inform my findings. Analysing different perceptive and viewing the results from different angles is essential to gathering coherent unbiased results.
Examples of triangulation:
Working with 3 different directors, observing their reactions and recording post production views through interview
Gathering views from different roles with in the production team/ company (therefore audience for the designs) Director, Actor, Wardrobe supervisor
Experimenting with 3 different digital rendering approaches and techniques: Photorealistic, Caricature, Atmospheric/ Painterly and compare and reflect on the outcomes of using each method. (see separate entry for full explanation and visual references of this triangulation method).
Triangular self reflection as a teacher, a students and a costume designer
Planning for Dissemination of Findings
Visual report and evaluation
Developing a Logistical Plan for the Study
Intended plan of case study to feed into MA final submission
20th April - 3rd June. The pre-production period will run from the start of Studio practice. Participation and communication during this period will be intermittent. Emphasis will be on studio work and reflective journal.
4th June - 5th July
Rehearsal Period – Participation and communication during this period will be fulltime however studio work will be limited.
5th July - 21st July
Production period – Participation will be less involved and meetings will be very intermittent.
23rd - 3rd August –
Post Production – This time will be used to gather post production views through interviews.
Reviewing the tentative design
This framework will be regularly revisited and reviewed for developments